Animancy: first post-jam update!
Animancy » Devlog
Better late than never, eh? :D
I added quite a lot of stuff I'm proud of since the Jam version, as well as fixed a lot of its issues, and I really wanted to share my progress, so here is a new version!
Keep in mind, this version is still a very early and very rough one, a lot of essential stuff is missing, and I'm still working on crucial game mechanics (like random generation).
Here's a short list of some of the changes I've made since the jam version:
- Added 5 new enemy types, as well as a boss at the end of the demo!
- Added an inventory system, and some items to go along with it
- Added a couple new spells
- Made a lot of small quality-of-life changes, like improving soul behavior, tweaking existing spells, and a lot more
- Added some new environmental hazards and obstacles, as well as shortcuts that stay open after you die (this is just for demo purposes). Also, torches.
- Added layers, so walls actually look like walls now.
- Added some (but not all, unfortunately) sound effects, as well as two new soundtracks. I will continue to work on the sound.
- Some other, smaller things I honestly don't remember right now
Files
Animancy (in-dev demo 1 patch 1)(Windows) 35 MB
Aug 25, 2019
Animancy (in-dev demo 1 patch 1)(OSX) 37 MB
Aug 25, 2019
Animancy (in-dev demo 1 patch 1)(Linux) 37 MB
Aug 25, 2019
Get Animancy
Animancy
Use your soul to cast magic.
Status | In development |
Author | D1GITΛL CVTS |
Genre | Shooter |
Tags | 2D, Atmospheric, Dark, Fantasy, Ghosts, Ludum Dare, Ludum Dare 44, Pixel Art, Roguelite, Top-Down |
More posts
- The generation algorithm is starting to take shape!Aug 26, 2019
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